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R.I.P. Blade

"We Don't Forgive. We Don't Forget. Expect Us!"

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R.I.P. Blade

"We Don't Forgive. We Don't Forget. Expect Us!"

GFC+LCS Server: 5.196.66.187:28000
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 RTCW Settings

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Assas!n
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General
Assas!n


Posts : 855
Karma : 15
Join date : 2010-10-30
Age : 28
Location : Santiago, Chile

RTCW Settings Empty
PostSubject: RTCW Settings   RTCW Settings I_icon_minitimeThu Jun 07, 2012 4:40 am

Special Greetings to Virk3s: cL Team
Translated by: Assas!n
RTCW Settings


Here are the RTCW settings to change your configuration. To put them is not neccesary put "seta" before the /cg_ ... /r_ ... /s_ etc.

// Seta cl_clients
seta cl_language "4" // changes the language of the game
seta cl_allowdownload "0" // allow the downloads from a specific server, "1" to activate this
seta cl_autoupdate "0" // automatic update.
seta cl_maxpackets "100" // changes the value as you wish to do a connection faster with the server.
seta cl_mouseAccel "0" // Changes the mouse acceleration for a faster movement of the screen
seta cl_punkbuster "1" // anticheat neccesary for avoid cheaters
seta cl_timenudge "-10" // this works similar at the antilag
seta scr_conspeed "9999" // console speed for put any command faster


// Seta com_memory
seta com_blood "0" // show the blood at screen when you take damage
seta com_hunkMegs "128" // RAM memory used in game.
seta com_maxfps "125" // changes the value to have different Fraps Per Second. recommended "43" for notebooks, and "76" or "125" via PC.
seta com_soundMegs "32"// RAM memory for sounds
seta com_zoneMegs "32"


// Seta m_mouse
seta m_pitch" "0.0161" // 0.022 default, movement up and down (visual)
seta m_filter" "0"
seta m_forward" "0.25" // movement forward (steps)
seta m_side "0.25" // movement left right (steps)
seta m_yaw "0.022" // movement left and right (visual)


// Seta r_performance
seta r_mode" "6" // resolution, 6 is 1024 X 768 pĂ­xeles, r_mode 4 (800x600).
seta r_displayRefresh" "85" // monitor hz, 60hz flat screen widescreen
seta r_allowExtensions" "1" // allow controller extensions video opengl.
seta r_colorbits" "16" // bits value for colors
seta r_depthbits" "24"
seta r_detailtextures" "0" // detailed textures
seta r_drawSun" "0" // show sun in the map
seta r_dynamiclight" "0" // dinamic lights
seta r_ext_gamma_control" "0" // allow external programs to handle the brightness
seta r_fastsky" "0" // "0" show the sky
seta r_uifullscreen "1" // shadow in walls
seta r_flares" "0"
seta r_fullscreen" "1" // full screen
seta r_gamma" "3" // brightness value
seta r_glDriver" "opengl32" // grafics driver
seta r_ignorehwgamma" "1" //ignore brightness changes, useful for ati cards, no change at minimize
seta r_intensity" "1.5" // light intensity in game
seta r_lastValidRenderer" "RADEON 9550 x86/MMX/3DNow!/SSE" // last card that the game worked
seta r_lodCurveError" "250"
seta r_lodbias" "2" // "0" high quality, "1" medium quality, "2" low quality
seta r_mapoverbrightbits" "3" // "0" darkness, more than "0" map starts to have a better brightness
seta r_overBrightBits" "1"
seta r_picmip" "1" // details of the textures
seta r_picmip2" "2"
seta r_rmse" "0"
seta r_stencilbits" "0"
seta r_stereo" "0"
seta r_subdivisions" "20"
seta r_swapInterval" "1" // synchronization of the fps, edit it for your computer
seta r_textureMode" "GL_LINEAR_MIPMAP_NEAREST" // Filter
//(baja calidad): GL_NEAREST
//(buena calidad): GL_LINEAR_MIPMAP_NEAREST(a.k.a. bilinear filtering)
//(la mejor calidad): GL_LINEAR_MIPMAP_LINEAR (a.k.a. trilinear filtering)
//(buena calidad): GL_LINEAR
seta r_texturebits" "16" // texture bits
seta r_trisColor" "1.0 1.0 1.0 1.0" // color level, RGB (Red Green Blue)


// Seta s_sonido
seta s_defaultsound" "0"
seta s_khz" "22" // sound value
seta s_musicvolume" "0.5" // music sound
seta s_separation" "0.5"
seta s_volume" "1.0" // volume
seta s_wavonly" "0"


// Seta cg_
seta cg_announcer" "1"
seta cg_atmosphericEffects" "0" // Allow/Disallow enviroments details like rain, snow, etc.
seta cg_autoactivate" "1"
seta cg_autoswitch" "3" // Switch automatically weapon
seta cg_showblood" "0" // show blood bites.
seta cg_bloodDamageBlend" "0"
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0" // show the damage after fall from a large distance
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_impactvibration "0"
seta cg_blinktime "100.00"
seta sv_screenshake "0"
seta cg_bloodFlash" "0" // show the blood at receive damage
seta cg_bloodTime" "0" // blood value that you see
seta cg_bobpitch" "0" // movement when you walk
seta cg_bobroll" "0" // walk to simulate realism.
seta cg_bobup" "0" // walk, but the sight moves
seta cg_bobyaw" "0"// camina, valance.
seta cg_brass" "0" // casquillo de las balas.
seta cg_brassTime" "0" // show cartridges bullets
seta cg_complaintPopUp" "0" // show the votation when a teammate kill you, if you wanna kick him or just ignore the error
seta cg_coronafardist" "0" //
seta cg_coronas" "0" // lights
seta cg_draw2D" "1" // draw HUD elements, like compass, remaining time, etc
seta cg_draw3dIcons" "0"
seta cg_drawAllWeaps" "1"
seta cg_drawAmmoWarning" "0"
seta cg_drawAttacker" "0"
seta cg_drawBuddies" "1" // show dead bodies.
seta cg_drawCompass" "1" // show the compass at your screen
seta cg_drawFPGun" "1" // high quality weapons
seta cg_drawFrags" "1" // show throwned granades
seta cg_drawIcons" "1" // Show icons from the HUD
seta cg_drawReinforcementTime" "1" // show respawn time remaining
seta cg_drawRewards" "0" // show when you are removed
seta cg_drawRoundTimer" "1" // Round time remaining
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot" "0"
seta cg_drawSpreadScale" "0" // in "2" show a sensor bar of movement
seta cg_drawStatus" "1" // show your health, stamina and objectives
seta cg_drawTeamOverlay" "2" // show where are your teammates, in "1" only says there names
seta cg_drawTimer" "0" // time remaining
seta cg_gibs" "0" // show fall bodies
seta cg_hudAlpha" "1.0" // HUD transparency
seta cg_marks" "0" // active bullets and explosions marks
seta cg_marktime" "0" // duration time of the marks
seta cg_muzzleFlash" "0" // spark at shooting
seta cg_noAmmoAutoSwitch" "1" // switch the weapon when this one don't have more bullets
seta cg_noVoiceChats" "0" // in "1" disallow the chat voice
seta cg_noVoiceText" "0" // in "1" disallow chat text
seta cg_popupLimboMenu" "0" // show menu limbo at start
seta cg_shadows" "0" // show your own shadow under you
seta cg_simpleItems" "0" // in "1" show low quality medpacks and ammopaks
seta cg_teamChatHeight" "4" // chat messages limit to your screen
seta cg_teamChatsOnly" "0" // allow team chat only
seta cg_teamChatTime" "8000" // chat text duration
seta cg_useScreenshotJPEG" "1" // screen shots in JPEG format
seta cg_wolfparticles" "0" // show smoke from shells and liutenaunt special's nade


// + Crosshair + (sight)
seta cg_drawCrosshairNames "1" // show the teammates name with the sight
seta cg_drawCrosshairPickups "1" // show a hand icon when you can take something.
seta cg_crosshairPulse "0" // in "1" enlarges the sight when you shots, when you walk "2"
seta cg_crosshairColor "red" // sight color "1"
seta cg_crosshairAlpha "1.0" // sight transparency "1.0"
seta cg_crosshairColorAlt "red"// sight color "2"
seta cg_crosshairSize "48" // sight size
seta cg_drawCrosshair "5" // sight type. "5" is a circle type
seta cg_crosshairAlphaAlt "1.0"// alternative sight transparency
seta cg_crosshairHealth "0" // show your health status with changes of colors in your sight


// + HUD + (vision)
seta cg_fov "100" // range vision. minimun "90". maximum "120"
seta cg_useScreenshotJPEG "1" // active this to shot screenshots in JPEG format
seta cg_drawStatus "1" // show your status
seta cg_drawFPS "1" // show FPS.
seta cg_drawSnapshot "0"
seta cg_cursorHints "1" // progress bar when you plant a dynamite, for example.
seta cg_descriptiveText "1"
seta cg_drawGun "1" // in "0" gun don't appears
seta cg_drawCompass "1" // allow compass to see teammates gibbed
seta cg_lagometer "1" // lagometer


// S4NMOD & Punkbuster //
seta color "1" // "32" Thompson only, "17" MP40 only, "4" automatic recharge, "1" normal.
seta cg_multikill "1"
seta cg_hitsounds "1" // Allow listen the sound when you hit a body in "1". Only headshots in "2"
seta cg_drawNames "1" // show names as spectator
seta vp_drawnames "0"
seta cg_compassPos "0"
seta cg_ammoCountPos "0"
seta cg_ammoPos "0"
seta cg_healthPos "0"
seta cg_lifesPos "0"
seta cg_weapChargePos "0"
seta cg_staminaPos "0"
seta cg_killsPos "0"
seta cg_chatPos "0"
seta cg_drawS4NDUI "0"
seta cg_coloredCrosshairNames "1" // show teammates name with colors
seta cg_crosshairColor "red" // colored sight, can be "blue" "yellow" "cyan" "green" "black" "white"
seta cg_crosshairColorAlt "red" // Allow put colors to sight. Sights available: "red" "blue" "yellow" "black" "white" "green" .Middle theme: "mdred" "mdgreen" "mdyellow" etc.
seta cg_muzzleFlash "0" // in "0" delete gun fire, "1" active it
seta cg_bloodFlash "0" // delete every blood at being damaged
seta cg_bloodDamageBlend "0" // Allow delete blood spots
seta cg_drawWeaponIconFlash "1" //Shows color in the icon below the weapon to shoot and reload.
seta cg_crossHairPulse "0" // sight that can't grow up when you do faster movements
seta cg_drawLocaltime "1" // show local time
seta cg_drawSpawnTime "1" // show respawn time
seta cg_drawSpeedometer "0" // show speedometer, "1" for millas per hour (mph) and "2" for kilometers per hour (kph)
seta cg_drawPing "0" // show ping
seta cg_drawColorChart "0" // Show a table with different available colors
seta cg_ospFonts "0" // letters with OSP style (with shadows)
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